Native Woodland Trust

The creation of the Native Woodland Trust Android app was my final exam project. The task was to design an app that would let users explore the native woods of Ireland, find trails and identify and learn about trees and plants.

The Native Woodland Trust is an NGO (Non-Governmental Organisation) “dedicated to the preservation of Ireland’s remaining ancient woodlands.” It is also “committed to the restoration of Ireland’s original climax ecosystem through the re-creation of woodlands, using only native seed”.

The Native Woodland Trust would like to design, build and release an Android application. This means creating low-fidelity designs and then taking these designs to a high-fidelity level. A design system is also required.

After finishing the prototype I ran a user test with 5 participants to test my design and reported my findings.

Background and task

The brand style

Low fidelity wireframes

High fidelity wireframes

Design system

The Usability test was conducted to get insight into how user friendly and easy the navigation of the app is.
The goal was to collect information about how well the app-design is working on letting users complete their goals, which in this case was to find the tree identification page.

  • Five participants where tested through a moderated remote test.

  • The goal was to collect qualitative data for analysing any issues with the interface.

The usability test

  • Investigate if users can find the tree identification page through the expected path.

  • Collect qualitative data for analysing any issues with the interface.

  • Measure the time spent to complete the task, and range my findings into severity of issue.

Goals

Methodology

  • Conduct qualitative research by testing 5 participants remotely by using maze.co.

  • Ask follow-up questions at the end of the session to get further insight into any difficulties or issues the participants may have come across.

Expected path

  • 5 of 5 users completed the task succsessfully and followed the exact same path as the one I expected.

  • The average time spent on the task was 81.8 seconds.

I found that the navigation of the app worked as expected, and participants reached their goal with ease. However there were some significant variations in time spent on the task. The reason might be that there is to much text and information on the tree identification page. This is something worth considering for modification or reduction, to avoid overwhelming users with excessive information.

Findings